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Spades Card Game Basic Rules VideoHow to Play Spades (with 4 people, for beginners)
Das Spades Card Game sind Spades Card Game am meist verbreiteten Typen des online Casino. - BeschreibungThis way you can become a much better player much faster.
Not all Spades games use bags, but ours does. You can opt to bid nothing which Nil bid , if successful, will reap your team extra points.
For Blind Nil, these values are doubles points. When playing Spades it is important to always remember your partner.
You can play classic Spades online on our website. And it's free! No download, no login required, simple gameplay!
Also this free online game is available in mobile browser across all your Android, iOS and Windows devices. Good luck and have a good time!
New Game How to play. Basic Rules Spades is a trick-based card game for 4 players. The layout Each player is dealt a hand of 13 cards from a 52 card deck.
Bidding Starting with the dealer, each player in turn bids the number of tricks she expects to win. How to play Spades The game begins with all cards being dealt.
Scoring Tricks count ten points each for a partnership if the contract is made, and ten against if it is set. About this Spades game When playing Spades it is important to always remember your partner.
The first dealer is chosen by a draw for "first spade" or "highest card", and thereafter the deal passes to the dealer's left after each hand.
The dealer shuffles and the player to the right is given the opportunity to "cut" the cards to prevent the dealer stacking the deck.
The entire deck is then dealt face-down one card at a time in clockwise order with four players, each player should receive 13 cards.
A misdeal is a deal in which all players have not received the same number of cards or a player has dealt out of turn. A misdeal may be discovered immediately by counting the cards after they are dealt, or it may be discovered during play of a hand.
If a single card is misdealt and discovered before players in question have seen their cards the player that is short a card can pull a card at random from the player with an extra card.
Otherwise, a hand is misdealt, the hand is considered void and the hand must be redealt by the same dealer unless the reason for the redeal is the hand was dealt out of turn.
Each player bids the number of tricks they expect to take. The player to the left of the dealer starts the bidding, and bidding continues in a clockwise direction, ending with the dealer.
As Spades are always trump, no trump suit is named during bidding as with some other variants. A bid of "zero" is called "nil"; players must bid at least one if they don't want to bid "nil" see below.
In partnership Spades, the standard rule is that the bids by the two members of each partnership are added together. Two very common variants of bidding are for a player or partnership to bid "blind", without having looked at their cards, or to bid "nil", stating that they will not take a single trick during play of the hand.
These bids give the partnership a bonus if the players exactly meet their bid, but penalizes them if the players takes more or fewer.
A combined bid of two "blind nil" is usually allowed and is worth both the blind and nil bonuses or penalties. In some variants, the player bidding nil passes one or two of their cards depending on the variant rules to their partner and receives an equal number of cards back from said partner.
Nil passing may be allowed only in the case of a blind nil. Teams must be down by points to bid blind nil.
Each hand consists of a number of tricks; a four-handed game consists of thirteen tricks using all fifty-two cards.
The player on the dealer's left makes the opening lead by playing a single card of their choice. They must follow suit if possible; otherwise, they may play any card, including a trump spade.
A common variant rule, borrowed from Hearts , is that a player may not lead spades until a spade has been played to trump another trick.
The act of playing the first spade in a hand is known as "breaking spades", derived from its parent rule, "breaking hearts".
When a player leads with a spade after spades has been broken, the other players must follow suit. Another common variant rule, also borrowed from Hearts, is that a player cannot lead spades in the first trick.
The trick is won or taken by the player who played the highest card of the led suit; if trumps were played, the highest trump card wins.
The contents of each trick can not be viewed after this point, except to determine whether a player reneged. The number of tricks a player has won cannot be disguised;  if asked, each player must count out his tricks until everyone has agreed on the "trick count".
The player who wins any given trick leads the next. Play continues until all players have exhausted their hands, which should occur on the same last trick.
Otherwise, it is declared a misdeal. A partnership reneges on their contract if they violate the rules of play; most often this happens when a player plays offsuit when he could have—and therefore should have—followed suit.
The penalty for reneging varies. In most cases, the team's contract is nullified, and the team's score is reduced by ten points for each trick bid.
In some cases, reneging results in a three-trick penalty, meaning the team may still make contract but must take three additional tricks to do so.
It does not matter if the player reneged on purpose. Click the "I Agree" button below to accept our terms and cookie use. You can opt out of seeing personalized ads below, if you do so you will still see ads but they may be less relevant for you.
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These are the rules I use for Spades. I got them from John McLeod's pagat. C John McLeod, - reprinted with permission. The four players are in fixed partnerships, with partners sitting opposite each other.
Deal and play are clockwise. A standard pack of 52 cards is used. The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The first dealer is chosen at random, and the turn to deal rotates clockwise. The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has In Spades, all four players bid a number of tricks.
Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score.
The bidding begins with the player to dealer's left and continues clockwise around the table. Everyone must bid a number, and in theory any number from 0 to 13 is allowed.
Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass.
There is no second round of bidding - bids once made cannot be altered. A bid of 0 tricks is known as Nil. This is a declaration that that the player who bid Nil will not win any tricks during the play.
There is an extra bonus for this if it succeeds and a penalty if it fails. The partnership also has the objective of winning the number of tricks bid by the Nil's partner.
It is not possible to bid no tricks without bidding a Nil. If you don't want to go for the Nil bonus or penalty you must bid at least 1. The player to dealer's left leads any card except a spade to the first trick.
Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card. A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led.
The winner of each trick leads to the next. Spades may not be led until either some player has played a spade on the lead of another suit, of course , or the leader has nothing but spades left in hand.
A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid. Additional tricks overtricks are worth an extra one point each.
Sandbagging rule: Overtricks are colloquially known as bags. A side which over several deals accumulates ten or more bags has points deducted from its score.
Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another points and so on.
Example: Suppose a team whose score is bids 5 tricks and they have 7 bags carried over from the previous rounds. If they win 7 tricks they score 52, taking their score to and their bags to 9.