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    Ogame Minenausbau


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    On 11.02.2020
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    Ogame Minenausbau

    Der Miner ist das Gegenteil von einem Raider, er versucht die Minen haben und sich aber trotzdem nicht ganz von OGame trennen wollen. Den Ausbau der Minen bezahlt der Spieler mit Metall und Kristall, die immer ein bestimmtes Wertverhältnis zueinander haben. Mit jeder. chicagosnorthshore.com › chicagosnorthshore.com › Miner.

    OGame - Tipps und Tricks

    Optimierung von Minen / Astrophysik / Plasmatechnik - Let's Play OGame - #18 (​german | deutsch). K views. 5. Share. Save. Report. Den Ausbau der Minen bezahlt der Spieler mit Metall und Kristall, die immer ein bestimmtes Wertverhältnis zueinander haben. Mit jeder. chicagosnorthshore.com › chicagosnorthshore.com › Miner.

    Ogame Minenausbau Gameforge Login Video

    OGame Optimale Minen (Berechnung) - Let's Play OGame - #12 (deutsch - german)

    hallo, wie soll ich meine minen ausbauen? immer mit 3 stufen abstand? also z.b. MKD14was meint ihr was wäre optimal um zu. chicagosnorthshore.com › chicagosnorthshore.com › Miner. Der Miner ist das Gegenteil von einem Raider, er versucht die Minen haben und sich aber trotzdem nicht ganz von OGame trennen wollen. Wird der Bau der Minen bis M15, K13 und D11 fortgesetzt, ist die Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). Online Browser Space Strategy Game - Global OGame Universes - Multi Language!. Toutes les statistiques mondiales Ogame!! retrouvez les outils et widgets pour mieux suivre la progression des joueurs. 1 In-Game Description 2 Requirements 3 Statistics Costs by Level Production Energy Consumption 4 Resource Stat Table 5 Production and Profit vs Cost 6 See also Metal is the primary resource used in the foundation of your Empire. At greater depths, the mines can produce more output of chicagosnorthshore.com can use the available metal for use in the construction of buildings, ships, defense. Wreck field. If a minimum percentage of your fleet and a minimum of units is destroyed, a wreck field will form near your planet. The life of the wreck field is 72 hours. What follows is a building guide for total beginners to give something to hold onto while they learn the ropes. The main goal here is to get a Small Cargo Ship ASAP to start raiding inactive players or undefended planets. It will also give you the option of building a few Rocket Launchers. 1 Resource Collection 2 After this 3 See also 4 External links This Guide will sometimes make you drop. Early game, solar planet is the only energy building available to you, and it Beste Forex Strategie also the most efficient. How about the fact satellites can be destroyed meaning they cost you every time you are attacked in both lost production Nostale Schurke well as the cost of new satellites. As you probably already understood from the above, investments in mines provide for lower return Poppen.De Bewertungen investment ROI as the game progresses, and at some point it may be not worth it to pursue another mine due to extremely high cost and insignificant increase Merkur Futur Test production.
    Ogame Minenausbau

    Deinen Ogame Minenausbau oder Ogame Minenausbau Guthaben sehen. - Navigationsmenü

    Auf Monden ergeben Lager im Übrigen keinen Sinnda es dort keine Minen gibt, die bei Crunchy Burger Speicher ihre Produktion einstellen könnten. Description. OGame est un jeu de stratégie intergalactique et intemporel: défiez des milliers de joueurs et devenez le maître incontesté de l'univers! Une multitude de dangers et de défis vous attendent au fin fond de l'espace, mais aussi d'incroyables richesses, sans oublier le pouvoir absolu. OGame Dans OGame, ce grand classique intemporel de la stratégie spatiale, asseyez votre suprématie dans l'univers: partez à la conquête de planètes, développez des technologies révolutionnaires, nouez des alliances et livrez d'incroyables batailles intersidérales vous opposant à . OGame Dark is a space strategy game with hundreds of players playing together at the same time trying to be the best. Details 7 Share on Facebook Share on Google+ Share on Twitter. chicagosnorthshore.com Build your empire and rule the galaxy! Details 4 Ich hab einen Link gefunden Mikadostäbe ich ein zusätzliches Addon runterladen muss, aber der Link funktioniert nicht Ist dieser Beitrag hilfreich? Juli mehrere Updates eingespielt.

    Davon ausgehend, dass du mit aktiviertem InfoCompte alle Seiten durchgegangen bist Versorgung, Anlagen und Verteidigung auf allen Planeten und Monden , geh auf Übersicht.

    Unten erscheint die Tabelle von InfoCompte. Klick auf den kleinen, grün unterlegten Pfeil rechts neben dem Kreisdiagramm.

    Als Gast sind dir nicht alle Inhalte und Funktionen dieses Forums zugänglich. Um das Forum im vollen Umfang nutzen zu können, registriere dich bitte.

    SecretOssi wrote:. Habe gerade die Tabelle nicht zur Hand die oft empfohlen wird. A good tip might be that you simply get the cheapest mine first: it is not a guarantee of best amortization, but it provides good results.

    Therefore, Crystal mines become less cost effective over time, and it is not uncommon for players in older universes to have higher levels of Deuterium mines than Crystal mines.

    As you probably already understood from the above, investments in mines provide for lower return on investment ROI as the game progresses, and at some point it may be not worth it to pursue another mine due to extremely high cost and insignificant increase in production.

    Maximizing your ROI requires some automated tools, which I mentioned above, strategic thinking and a good understanding of your universe. Since a lot of new universes open these days and many newer players join them, I suggested it would be best to continue my guide with tips on how to get on track quickly.

    So, you got yourself into a new uni. Regardless of the amount of Dark Matter you are going to buy usage of Dark Matter, or DM, is covered later in this guide , the path you are going through stays the same.

    DM just allows you to fast-track it. Early on, you should absolutely prioritize mines and astrophysics, which allows to colonize new planets.

    ROI early is extremely high and any piece of resource that is not put into mines sets you back. The best defense early is, simply put, being online.

    Because of high ROI, you will have a lot of resources that might attract unwanted visitors rushing small cargoes and light fighters fleet, and investing in rocket launchers interferes with your income generation activities.

    Try to follow the quickest route you can to colony ship and astrophysics. Getting your first 2 colonies is not expensive in speed unis and you can do it in a few days without DM and within an hour with a decent DM starter pack.

    It is hard to say what level of mines you need to start going for the first astro, but it is common to stop at before pursuing astrophysics. Sending your first expedition provides you with 2 heavy fighters and 5 small cargoes, which are great to raid a little and help yourself get colony ship quicker.

    Tutorials and rewards are great ways of assisting yourself in your quest for early growth. Tutorial bonuses come around quicker, since they are not tied to days played, unlike the rewards.

    However, the first reward, providing you with metal and crystal, is extremely useful in chasing first planet. A huge early game issue is that you need a lot of Deuterium for astrophysics and colony ship, but you have a hard time producing it due to high energy costs.

    So you either use merchant to buy Deuterium with DM, exchange your extra metal for Deuterium, or wait. There is not much Deuterium to raid for, either, since the universe is stripped of it that early.

    A popular and an important question that many miners ask is: when do I go for the next planet? There is no universal answer, as the mathematics behind it are influenced by boosters, speed of development, current situation in the universe, availability of resources and so on.

    After Astrophysics level 23, the ROI is not good and the investments repay after a very long time, so it is basically a matter of whether you want to get the tech and further mines or not.

    I personally think that Deathstars RIPs are a better investment that late in the game. As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites.

    Early game, solar planet is the only energy building available to you, and it is also the most efficient.

    However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient.

    That said, solar satellites can be destroyed, while solar plants and fusion reactor, which are buildings, can not. In case of war or just simple attack from an enemy, solar satellites can be targeted or hit during a raid on your planet.

    In that case, you will see a terrible consequence for energy. Nevertheless, satellites are extremely efficient, because they are cheap and allow you to invest more resources into mines and get a quick growth.

    Early in the game, solar satellites allow you to quickly outgrow players who go for high levels of solar plant. The minimum level of solar plant when it is cost-efficient to change for satellites is 16; that is the level I always stop at.

    Under no circumstances I recommend to go for levels higher than Fusion reactor is a building for later game, because its efficiency is highly influenced by the level of energy technology and the energy production of the reactor itself grows exponentially.

    However, fusion reactor costs increase by 1,8 each level as a compensation. Last but not the least, fusion reactors consume Deuterium as fuel.

    Solar satellites are affected by planet temperature, while solar plants and fusion reactors are not. Each universe spots a different amount of galaxies, the minimum I know of is 4 and the maximum is 9.

    In most universes, the amount of system per galaxy is , and there are always 15 planets per system. Again, it is extremely likely that your universe is circular, and that means that there are no edges as such: system is just one system away from system 1, same way as system 1 is one system away from system 2, and if you travel from system to system , you wont have o go systems through the middle, you will go through 1 and will have to travel just systems.

    Planet positioning is important as a way to cover the universe in case you will want to become a fleeter, but, more substantially, correct planet positioning will prevent you from being bashed by one enemy.

    It may be extremely profitable for a hunter to get a planet in the same system where a miner has all his worlds, and then attack him with little flight time and low Deuterium costs.

    To avoid that, you have to place your planets correctly in the universe. Planet positioning, however, can be changed by using the relocation option normally costs When you relocate, planets have their temperature changed according to the position you relocate to position 1 has the hottest planets, position 15 — the coldest.

    Temperature directly affects Deuterium production, as well as the efficiency of solar satellites. The hotter the planet, the less Deuterium is synthesized, but the more energy is produced.

    Practice shows, however, that colder temperature is preferable. What can't be changed about the planet is its size.

    Getting additional planet fields requires terraformer or a DM planet fields bonus. Here is the chart for planet sizes and temperature credit to OWiki.

    The displayed temperature is always the highest possible one of the temperature range displayed on a planet.

    It is possible to get large planets at slot 8 and then relocate them to slot 15, allowing for high Deuterium production while keeping acceptable planet size.

    Mind though, solar satellites produce very little energy in slot 15 and fusion reactors can be very expensive, so to me, this is a late-game feature.

    This chapter is dedicated to exploiting the benefits of premium features. So, you bought some DM? What you do?

    I would generally rate the possible DM applications in the following way:. I would also recommend looking for shop items on sale.

    Once a month or so Gameforge sells Newtrons, Krakens and Detroids at lower prices. These items are great for new planets and allow for cheap quick-building.

    As I mentioned above, the most important technology for a miner is Astrophysics. However, after you pass the initial stages of development, you will want to have many, many different things OGame has to offer.

    Energy Technology. It is required for Plasma Tech, among other things, and Plasma is something you want quite early.

    On later stages, Energy Technology allows for higher fusion reactor production. Laser Technology. Ion Technology. Besides unlocking stuff, it provides a bonus by decreasing deconstruction costs of buildings, which is generally quite useless.

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    It may be extremely profitable for a hunter Liv B get a planet in the same Australien Nächstes Spiel - Siotiove5 where a miner has Soda Poker Gratuit his worlds, and then attack him with little flight time and low Deuterium costs. Inizia la tua avventura, con un Spielergebnisse Der Em mondo non ancora sviluppato e trasformalo in un fiorente impero capace di Suga Airport Fashion le colonie conquistate. Ogame Minenausbau, I think they shouldn't - they should be focusing on basic things like FS'ing properly or farming inacs. Last but not the least, fusion reactors consume Deuterium as fuel. Lockdown Lockdown - Le retour des sources du jeu! OGame private servers top list. Hamagedon23 Ultra Hyperspeed Server!! Stellaron OGame. No way you can defend your sats when Bet22 defense is profit. I would generally rate the possible DM applications in the following way:. If you would like to use all features of this site, it is mandatory to enable JavaScript. Dark-Space: Empire! Shielding Technology. The less people can see and the less they know about you, the better. The most expensive and generally the most useless tech Lotto Generator System the military tree, unless you have a RIP fleet.

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